Telehealth Patient Monitor Interface
Core77 Design Awards 2025 — NotableUX Design Awards 2026 — Nominated
Soundlings: An interactive sound toy
Alternative ways of exploring music
Eonbi Hong, a product designer.
copied!
moreLinkedinCV
Eonbi Hong

Hi,

I’m Eonbi Hong 홍은비, a product designer from South Korea.

Currently, I’m pursuing my final year of MFA Interaction Design

at the Umeå Institute of Design in Sweden.

I prefer to picture products from the back-end to the GUI level, so that I can have a deeper understanding of what I’m building. That’s why I define myself as a product designer rather than an interface or interaction designer. Recently, I’ve been into building products by coding with AI to gain more experience in front-end development and test different ideas.

I will continuously learn and move forward until the very end towards good, new things.

Education

  • MFA Interaction DesignUmeå Institute of Design, Sweden
    Sep 2024–Present
  • Exchange program, Industrial designLinnaeus University, Sweden
    Spring 2017
  • BFA Industrial Design
    BA Philosophy
    KyungHee University, South Korea
    2014–2020

Experience

  • Co-Founder & Founding DesignerWasabi Writing Club, South Korea
    Mar 2024–Sep 2026
  • UX Design InternLaerdal Medical, Norway
    Sep 2025–Feb 2026
  • Freelance UX DesignerDiscrete Label, South Korea
    Mar–Dec 2023
  • UX Design InternNaver Corporation, South Korea
    Nov–Dec 2021

Telehealth Patient Monitor Interface

This project addresses the challenges of patient monitoring in telehealth environment, where a single telehealth nurse remotely oversees multiple patients.
We focused on a telehealth nurse’s struggle where they cannot clearly know what is happening around the bedside and thereby cannot respond in time. We propose simple features with unique interface that address these issues and can be easily integrated into the existing monitor.

Team

Simon Ljungblahd

Natálie Švehlová

Eonbi Hong

Timeline and place

5 weeks, 2024

Umeå Institute of Design

Collaboration partner

Philips Healthcare

Project scope

Two most common events in hospitals.

In this project, we focused on two most common events in hospitals.
We aimed to address this two specific use cases with simple yet powerful features that make this project unique and interesting.

A saturation probe on a patient's finger
An ABP graph with an unusual dip in it

1Saturation probe falling off a patient

Problem

Saturation probe falling off is a very common event, and when it happens nurses get a technical alarm. The alarm itself is not a huge problem, but something dangerous could happen while saturation isn't measured. Therefore, when the alarm goes on, telehealth nurses should check if anyone near the bedside is coming to fix the probe.

Solution

Our approach to quickly and effectively to address this problem is to add a small visual indicator called a 'Mini Map,' which allows nurses to glance at the bedside and see if there any nurses near by the patient. Then we made the Mini map act as a button that opens a new window called 'Focus View.' Focus view contains a video feed showing two important information: the location and body position of the nurses. The telehealth nurse can switch between the two views using mouse scrolling.

1Mini map

The mini map indicator on the patient monitor

2Focus view

Focus view, showing the bedside from above with the nurse's position

How we address this issue

Show moreShow less

When the technical alarm goes on, the telehealth nurse firstly check Mini map to see whether anyone is near by the patient. Since currently there’s no one by the bedside, they can click the Mini map to open up a Focus view. Then zooming out the view until they see the nearest bedside nurse in the ward. If there’s no one coming, the telehealth nurse can quickly make a decision to inform the ward. In this case, the telehealth nurse can see that a bedside nurse is approaching the patient, so they zoom in again and check the body position of the bedside nurse to make sure that they have fix the probe.

2Unusual dips found in ABP(blood pressure) graph

Problem

Unusual dips in ABP graph commonly found when a bedside nurse take a blood sample from patients. However, telehealth nurses face an issue where it’s hard to know what actually happened on the bedside. This event require nurses to check what had happened in the specific time of the graph.

Solution

To address this problem, it is crucial to identify what happened at the moment the dip occurred. We enabled a parameter graph to be displayed below the video feed in Focus view. Clicking on a specific point on the graph allows telehealth nurses to review the video footage from the bedside at that exact time.

How we address this issue

Show moreShow less

When the telehealth nurse notices an unusual dip on the ABP graph, they open Focus view to review the video footage. Since the ABP parameter(red) needs to be examined, the parameter is selected to display its graph below the video feed. A live view appears first, and once a specific time frame is selected, the video footage at that exact moment is shown. In this case, it becomes clear that a bedside nurse is taking a blood sample from the patient.

Design system

Project design system for consistency

While we were working on the prototype, we made a simple design system to keep consistency and to make the prototype easily understandable.

Animation made by Simon Ljungblahd

Story around the process

More to tell about what we’ve tried, failed and evaluated

There’s still a lot more to share about why it looks this way and how our decisions took shape.
If you’re curious, I’d love to tell you more. Feel free to reach out!

Behind the scene

Field trip to hospital and lots of group work

A one-day field trip to the Thorax ICU and OR at NUS, as a full research group
The team's notes on the wall during ideation
Sharing ideas on the first ideation day
Prototyping and testing different layouts on a bigger screen

Reflection

Prototype, test and show the benefit of the solution.

It was a great opportunity to experience the healthcare design world through this project.
Huge thanks to Leon Andersen and the rest of the medical staffs at NUS for sharing their knowledge and experience.
Most importantly, I want to give my deepest appreciation and respect to my great team, Simon and Natálie for amazing work and made this intense 5 weeks so enjoyable. During this project, I’ve learned not to just think in my head but to quickly build prototypes to test and evaluate. Also, I practiced to present ideas clearly so that people can see the benefits themselves. I believe through this experience, I’ve became a better designer in terms of reasoning, prototyping, testing and evaluating.

Soundlings: An interactive sound toy

Soundlings: An interactive sound toy

Soundlings is a motor development toy for children aged 3-5.
The main concept of Soundlings is to provide varied sound feedback through children's interactions with the toy. Each part of Soundlings has a unique sound role; melody, instrument, or sound effect. These parts encourage children to actively engage with the toy while enhancing muscle control and fine motor skills, all while having fun!

Team

Thorben Westendorf

Chenyu Dong

Cheolhun Cheon

Eonbi Hong

Timeline and place

3 weeks, 2025

Umeå Institute of Design

Soundlings

Project walkthrough

Everything about Soundlings

Form

Three parts of soundlings

Soundlings consists of three main parts: leg, body and head. Each have its own sound role as melody, instrument and sound effect. Also with a base part that functions as a speaker.

Interaction points

Different interactions for each modules

Each module is designed to provide different types of interaction to enhance various motor skills.

Pressing
Twisting
Pushing
Rotating
Rolling
Bending

Basic sounds

Operational sounds

We have 5 operational sounds: power on/off, volume up/down, and connection sound feedback. An important rule for operational sounds is to use a single tone for simplicity. Since we have 30 different melodic sounds for the toy, we aimed to design simple and clean operational sounds.

1Power on/off

2Volume up/down

3Connection feedback

Melody

Leg: Three basic melodies

Each leg module has a different melody. Soundlings will be activated by placing a leg module on the base part, so each melody will be a basic sound to start with.

Instrument sound

Body: Change instrument sound

Each body modules have its own instrument sound such as piano, guitar and drum(marimba).

Interaction point

Arm movement: Changes in melody

Also, interacting with arms provides different sound feedback. By tweaking arms, some notes will be either added or removed. With a simple rule, we can easily create variations.

Sound effect

Head: Adding sound effects

Each head module has 2-3 sound effects in its own theme. An important rule for the sound effect was to make the sound different, while maintaining consistency in the feeling of each theme.

Harmonised sound

How it all combine into one harmonised sound

At the beginning of the sound design process, we aimed to make all sounds harmonised. Therefore, due to melodic rules and the similar tones of instruments, different sounds blend smoothly.

Behind the scene

Modeling, prototyping, filming and user-testing

Whiteboard sketches of module shapes and the rules for how they fit together
Composing the sound effect in Ableton Live
Pointing at wooden module prototypes in front of 3D-printed ones
Two team members discussing sketches of the base at a whiteboard

Reflection

Unique experience of designing sound, interaction and form

It was an enjoyable project where I designed sound and interaction in relation to a physical form.
It made me reflect on how powerful sound can be in shaping user experience. Also, working with people who had different values and perspectives toward the product and user experience helped me practice finding balance, communicating my ideas more effectively, and understanding different viewpoints.

Alternative ways of exploring music

Alternative ways of exploring music

This exploration focuses on improving the search tab of the music app 'Vibe' operated by Naver Corporation in South Korea. I imagined three possible features that can support users to explore and create personalised music in a more engaging and enjoyable way.

Experience

Nov – Dec 2021

UX Design Intern

Place

Naver Corporation

Interaction

Activating features with wheel interaction

All three features sit on one wheel in the search tab: turning it moves between Mood, Photo and Genre. The interaction is part of what is being explored, rather than a way through to it.

Feature 1

Personalised mood board

A feeling is often easier to describe in images than in words.
The Mood feature lets a listener pick images to build their own mood board, and gathers a playlist from it.

Feature 2

Capturing the view

The Photo feature finds the music that fits a photo taken on the spot, and suggests other songs close to it.

Feature 3

Customising genre mix

A playlist is rarely one genre. The Genre feature builds one from several at once, and how much of each goes in is a choice rather than a default.

Reflection

Experience of working within a small scope

I aimed to explore different type of interaction and features that enhance user-experience while aligning with Vibe’s identity as a personal curation music app. Even though this concept is still in the early stage of ideation, it was a good opportunity to deeply consider user experience within a smaller scope of the digital service.