Telehealth Patient Monitor Interface
Core77 Design Awards 2025 — NotableUX Design Awards 2026 — Nominated
Soundlings: An interactive sound toy
Alternative ways of exploring music
Eonbi Hong, a product designer.
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Eonbi Hong

Hi,

I’m Eonbi Hong 홍은비, a product designer from South Korea. Currently, I’m pursuing my final year of MFA Interaction Design at the Umeå Institute of Design in Sweden.

I prefer to picture products from the back-end to the GUI level, so that I can have a deeper understanding of what I’m building. That’s why I define myself as a product designer rather than an interface or interaction designer. Recently, I’ve been into building products by coding with AI to gain more experience in front-end development and test different ideas.

I will continuously learn and move forward until the very end towards good, new things.

Education

  • MFA Interaction DesignUmeå Institute of Design, Sweden
    Sep 2024–Present
  • Exchange program, Industrial designLinnaeus University, Sweden
    Spring 2017
  • BFA Industrial Design
    BA Philosophy
    KyungHee University, South Korea
    2014–2020

Experience

  • Co-Founder & Founding DesignerWasabi Writing Club, South Korea
    Mar 2024–Sep 2026
  • UX Design InternLaerdal Medical, Norway
    Sep 2025–Feb 2026
  • Freelance UX DesignerDiscrete Label, South Korea
    Mar–Dec 2023
  • UX Design InternNaver Corporation, South Korea
    Nov–Dec 2021

Telehealth Patient Monitor Interface

This project addresses the challenges of patient monitoring in telehealth environment, where a single telehealth nurse remotely oversees multiple patients.
We focused on a telehealth nurse’s struggle where they cannot clearly know what is happening around the bedside and thereby cannot respond in time. We propose simple features with unique interface that address these issues and can be easily integrated into the existing monitor.

Team

Simon Ljungblahd

Natálie Švehlová

Eonbi Hong

Timeline and place

5 weeks, 2024

Umeå Institute of Design

Collaboration partner

Philips Healthcare

Project scope

Two most common events in hospitals.

In this project, we focused on two events that happen all the time.
We aimed to address these two specific use cases with two simple features. But together, they show the remote nurse what the monitor alone cannot: what is actually happening at the bedside.

A saturation probe on a patient's finger
An ABP graph with an unusual dip in it

1Saturation probe falling off a patient

Problem

The saturation probe, the small sensor that reads a patient's blood oxygen, slips off often. Each time it does, a technical alarm goes off. The alarm itself isn't the danger. The danger is the gap: while saturation isn't being measured, something serious could happen unnoticed. So when the alarm sounds, the remote nurse has questions. Is anyone at the bedside? Is someone on their way? Do I need to call the ward?

Solution

Our approach to address this problem quickly and effectively is to add a small visual indicator called a 'Mini Map,' which allows nurses to glance at the bedside and see if there're any nurses near by the patient. Then we made the Mini map act as a button that opens a new window called 'Focus View.' Focus view contains a video feed showing two important pieces of information: the location and body position of the nurses. The telehealth nurse can switch between the two views using mouse scrolling.

1Mini map

The mini map indicator on the patient monitor

2Focus view

Focus view, showing the bedside from above with the nurse's position

How it works

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When the technical alarm goes off, the telehealth nurse first checks the Mini Map to see whether anyone is near the patient. Since there's currently no one by the bedside, they can click the Mini Map to open Focus View. They then zoom out until they see the nearest bedside nurse in the ward. If no one is coming, the telehealth nurse can quickly decide to inform the ward. In this case, the telehealth nurse can see that a bedside nurse is approaching the patient, so they zoom in again and check the bedside nurse's body position to make sure that they have fixed the probe.

2Unusual dips found in ABP graph

Problem

An unusual dip in the ABP graph often means something ordinary: a bedside nurse taking a blood sample. But from a distance, the graph only shows that something happened, not what. To know, the nurse has to go back to that exact moment.

Solution

To address this problem, we let them see the moment itself. In Focus View, the parameter graph sits directly below the video feed. Click any point on the graph, and the footage jumps to the bedside at that exact time.

How it works

Show moreShow less

When the telehealth nurse notices an unusual dip on the ABP graph, they open Focus View to review the video footage. Since the ABP parameter (red) needs to be examined, the parameter is selected to display its graph below the video feed. A live view appears first, and once a specific time frame is selected, the video footage at that exact moment is shown. In this case, it becomes clear that a bedside nurse is taking a blood sample from the patient.

Design system

Project design system for consistency

While we were working on the prototype, we made a simple design system to keep consistency and to make the prototype easily understandable.

Animation made by Simon Ljungblahd

Story around the process

More to tell about what we’ve tried, failed and evaluated

There's much more behind why it looks this way: the attempts, the failures, and the evaluations that shaped each decision. If you're curious, I'd love to tell you more. Please reach out.

Behind the scene

Field trip to hospital and lots of group work

A one-day field trip to the Thorax ICU and OR at NUS, as a full research group
The team's notes on the wall during ideation
Sharing ideas on the first ideation day
Prototyping and testing different layouts on a bigger screen

Reflection

Prototype, test and let people see it

This project let me step into the world of healthcare design. Huge thanks to Leon Andersen and the medical staff at NUS for sharing their knowledge and experience.
Most importantly, I want to give my deepest appreciation and respect to my great team, Simon and Natálie for amazing work and that they made five intense weeks a joy.
From this project, I learned to get out of my head and build: quickly, so we could test and evaluate. I practiced presenting ideas clearly enough that people could see the benefits for themselves. I believe I came out of these five weeks a better designer, in how I reason, prototype, test, and evaluate.

Soundlings: An interactive sound toy

Soundlings: An interactive sound toy

Soundlings is a toy that answers back.
Made for children aged 3 to 5, it turns touch into sound. Each part plays a different role: a melody, an instrument, or a sound effect. So the more a child places, tweaks, and plays, the more there is to hear. And while they play, they are building muscle control and fine motor skills.

Team

Thorben Westendorf

Chenyu Dong

Cheolhun Cheon

Eonbi Hong

Timeline and place

3 weeks, 2025

Umeå Institute of Design

Soundlings

Project walkthrough

Everything about Soundlings

Form

Three parts of soundlings

Soundlings has three main parts, each with its own job.
The leg carries the melody, the body sets the instrument, and the head adds sound effects. They all sit on a base that works as a speaker.

Interaction points

Different interactions for each modules

Each module asks for a different kind of interaction, so each one works a different motor skill.

Pressing
Twisting
Pushing
Rotating
Rolling
Bending

Basic sounds

Operational sounds

There are five operational sounds: power on, power off, volume up, volume down, and connection. With 30 melodic sounds already in the toy, these needed to stay out of the way. So we set one rule: a single tone each. Simple and clean.

1Power on/off

2Volume up/down

3Connection feedback

Melody

Leg: Three basic melodies

Each leg module holds a different melody. Placing a leg on the base wakes Soundlings up, so the melody is where every song begins.

Instrument sound

Body: Change instrument sound

Each body modules have its own instrument: piano, guitar, and drum(marimba).

Interaction point

Arm movement: Changes in melody

Tweak the arms, and notes are added or taken away. One simple rule, many variations.

Sound effect

Head: Adding sound effects

Each head module carries 2–3 sound effects around its own theme. The rule here: every sound should be different, but every sound in a theme should feel like it belongs together.

Harmonised sound

How it all combine into one harmonised sound

We aimed for harmony from the very beginning. Shared melodic rules and instruments with similar tones mean that different sounds blend smoothly.

Behind the scene

Modeling, prototyping, filming and user-testing

Whiteboard sketches of module shapes and the rules for how they fit together
Composing the sound effect in Ableton Live
Pointing at wooden module prototypes in front of 3D-printed ones
Two team members discussing sketches of the base at a whiteboard

Reflection

Designing sound, interaction and form together

I enjoyed designing sound and interaction around a physical form. It made me think about how powerful sound can be in shaping an experience. Working with people who saw the product and its users differently taught me something else: how to find balance, how to communicate my ideas more clearly, and how to understand viewpoints that aren't my own.

Alternative ways of exploring music

Alternative ways of exploring music

This exploration focuses on improving the search tab of the music app 'Vibe' operated by Naver Corporation in South Korea. I imagined three possible features that can support users to explore and create personalised music in a more engaging and enjoyable way.

Experience

Nov – Dec 2021

UX Design Intern

Place

Naver Corporation

Interaction

Activating features with wheel interaction

All three features sit on one wheel in the search tab: turning it moves between Mood, Photo and Genre. The interaction is part of what is being explored, rather than a way through to it.

Feature 1

Personalised mood board

A feeling is often easier to describe in images than in words.
The Mood feature lets a listener pick images to build their own mood board, and gathers a playlist from it.

Feature 2

Capturing the view

The Photo feature finds the music that fits a photo taken on the spot, and suggests other songs close to it.

Feature 3

Customising genre mix

A playlist is rarely one genre. The Genre feature builds one from several at once, and how much of each goes in is a choice rather than a default.

Reflection

Experience of working within a small scope

I aimed to explore different type of interaction and features that enhance user-experience while aligning with Vibe’s identity as a personal curation music app. Even though this concept is still in the early stage of ideation, it was a good opportunity to deeply consider user experience within a smaller scope of the digital service.