Image of Soundlings

An interactive sound toy: Soundlings

Soundlings is a motor development toy for children aged 3-5.

The main concept of Soundlings is to provide varied sound feedback through children’s interactions with the toy. Each part of Soundlings has a unique sound role; melody, instrument, or sound effect. These parts encourage children to actively engage with the toy while enhancing muscle control and fine motor skills, all while having fun!

Team

Thorben WestendorfChenyu DongCheolhun Cheon

and me

Timeline and place

3 weeks, 2025

Umeå Institute of Design

Everything about Soundlings

This is our concept video that you can learn about Soundlings.

Form Design

Modelling and rendering by

Thorben Westendorf, Chenyu Dong and Cheolhun Cheon

Three parts of Soundlings

Soundlings consist of three main parts: leg, body and head. Each have its own sound role as melody, instrument and sound effect. Also with a base part that functions as a speaker.

Different interactions for each modules

Each module is designed to provide different types of interaction to enhance various motor skills.

Pressing

Twisting

Pushing

Rotating

Rolling

Bending

Sound Design

Sound design and video editing by Eonbi Hong

Operational sounds

We have 5 operational sounds: power on/off, volume up/down, and connection sound feedback.

An important rule for operational sounds is to use a single tone for simplicity. Since we have 30 different melodic sounds for the toy, we aimed to design simple and clean operational sounds.

  1. Power on/off
  1. Volume up/down
  1. Connection feedback
  1. Leg: Three basic melodies

Each leg module has a different melody. Soundlings will be activated by placing a leg module on the base part, so each melody will be a basic sound to start with.

  1. Body: Change instrument sound

Each body modules have its own instrument sound such as piano, guitar and drum(marimba).

  1. Arm movement: Changes in melody

Also, interacting with arms provides different sound feedback. By tweaking arms, some notes will be either added or removed. With a simple rule, we can easily create variations.

  1. Head: Sound effects

Each head module has 2-3 sound effects in its own theme. An important rule for the sound effect was to make the sound different, while maintaining consistency in the feeling of each theme.

  1. Harmonised sound

At the beginning of the sound design process, we aimed to make all sounds harmonised. Therefore, due to melodic rules and the similar tones of instruments, different sounds blend smoothly.

A glimpse of our process

What I’ve learned

Ableton Live and other sound softwares

During this project,

I learned to use Ableton Live, Adobe Audition, and Vital which also opened up interesting possibilities for future projects.

Cross-Field Teamwork

Working in a team with industrial designers helped me understand different perspectives. It thought me to balance different values.

Impact of sounds

I had a chance to fully experience the impact of sounds. Also, it was a good practice to sharpen my senses and became more aware of subtle sound effects.

Click to read more

Final words

It was an enjoyable project where I designed sound and interaction in relation to a physical form. It made me reflect on how powerful sound can be in shaping user experience. Also, working with people who had different values and perspectives toward the product and user experience helped me practice finding balance, communicating my ideas more effectively, and understanding different viewpoints.

Back

Back

Back

Image of Soundlings

An interactive sound toy: Soundlings

Soundlings is a motor development toy for children aged 3-5.

The main concept of Soundlings is to provide varied sound feedback through children’s interactions with the toy. Each part of Soundlings has a unique sound role; melody, instrument, or sound effect. These parts encourage children to actively engage with the toy while enhancing muscle control and fine motor skills, all while having fun!

Team

Thorben WestendorfChenyu DongCheolhun Cheon

and me

Timeline and place

3 weeks, 2025

Umeå Institute of Design

Everything about Soundlings

This is our concept video that you can learn about Soundlings.

Form Design

Modelling and rendering by Thorben Westendorf, Chenyu Dong and Cheolhun Cheon

Three parts of Soundlings

Soundlings consist of three main parts: leg, body and head. Each have its own sound role as melody, instrument and sound effect. Also with a base part that functions as a speaker.

Different interactions for each modules

Each module is designed to provide different types of interaction to enhance various motor skills.

Pressing

Twisting

Pushing

Rotating

Rolling

Bending

Sound Design

Sound design and video editing by Eonbi Hong

Operational sounds

We have 5 operational sounds: power on/off, volume up/down, and connection sound feedback.

An important rule for operational sounds is to use a single tone for simplicity. Since we have 30 different melodic sounds for the toy, we aimed to design simple and clean operational sounds.

  1. Power on/off
  1. Volume up/down
  1. Connection feedback
  1. Leg: Three basic melodies

Each leg module has a different melody. Soundlings will be activated by placing a leg module on the base part, so each melody will be a basic sound to start with.

  1. Body: Change instrument sound

Each body modules have its own instrument sound such as piano, guitar and drum(marimba).

  1. Arm movement: Changes in melody

Also, interacting with arms provides different sound feedback. By tweaking arms, some notes will be either added or removed. With a simple rule, we can easily create variations.

  1. Head: Sound effects

Each head module has 2-3 sound effects in its own theme. An important rule for the sound effect was to make the sound different, while maintaining consistency in the feeling of each theme.

  1. Harmonised sound

At the beginning of the sound design process, we aimed to make all sounds harmonised. Therefore, due to melodic rules and the similar tones of instruments, different sounds blend smoothly.

A glimpse of our process

What I’ve learned

Ableton Live and other sound softwares

During this project,

I learned to use Ableton Live, Adobe Audition, and Vital which also opened up interesting possibilities for future projects.

Cross-Field Teamwork

Working in a team with industrial designers helped me understand different perspectives. It taught me to balance different values.

Impact of sounds

I had a chance to fully experience the impact of sounds. Also, it was a good practice to sharpen my senses and became more aware of subtle sound effects.

Hover to read more

Final words

It was an enjoyable project where I designed sound and interaction in relation to a physical form. It made me reflect on how powerful sound can be in shaping user experience. Also, working with people who had different values and perspectives toward the product and user experience helped me practice finding balance, communicating my ideas more effectively, and understanding different viewpoints.